Displays with higher pixel density, wider field of view (FOV) and higher refresh rates are being developed to provide consumers with a more immersive experience.
The growing adoption of virtual reality (VR) devices worldwide is driving demand for significantly higher quality displays, with almost two-thirds (66%) of VR head-mounted displays (HMDs) expected to support 4K resolution in 2022.
Corning’s net sales reached nearly $2.5 billion in the 2017 second quarter, an increase of 6% compared to the prior year’s second quarter and 5% over the 2017 first quarter.
This weekly roundup highlights the ceramic, glass, refractories, brick and related news stories that garnered the most attention during the previous week.
AGC recently announced that it will launch mass production of XCV (pronounced “ex-ive”), a glass substrate for television LGPs with top light transmittance performance.
Dedicated augmented reality (AR) and virtual reality (VR) headsets collectively are expected to grow at a strong pace from just under 10 million units in 2016 to just shy of 100 million units in 2021, with a five-year compound annual growth rate (CAGR) of 57.7%.
In a recent B2B technology survey of 455 U.S.-based companies across nine verticals, 62% of respondents indicated that they do not plan to deploy 5G technology in the coming years.
This weekly roundup highlights the ceramic, glass, refractories, brick and related news stories that garnered the most attention during the previous week.
Revenue for enterprise wearable devices, such as smartwatches, smart glasses and wearable scanners, will top $55 billion in 2022, increasing from $10.5 billion in 2017.